![]() I found that, with this attempt, The object’s shape is incorrect, despite it the rendered image looked better than the last two attempts. I started with the front, where I manipulated the vertexes and edges to get a two curved over segments, where it looked like that on the image. ![]() To get this outcome, I made three separate boxes: one for the front and head lights, one for the middle, and one for the back. Here is my Third attempt at building the main body of the car: I found that this didn’t look correct in the rendered image, so I tried tackling this from another angle. I then made a box in one segment of the vehicle and extruded that shape outwards and repeated that step until I achieved this overall outcome of the shape of the object. In the image here, this was a process of importing an image I took of the live object, and attached it to a plain object as a material via the material editor. Here is my second attempt at building the main body of the car: I then bent the bottom of this segment of the car, where the wheel would be attached to.Īfter this part of the process, I thought this wouldn’t work, as I thought I was complicating it more than it should be, so I looked at this situation another way. Next, I positive extruded the back, which shown as a shape match from the object i was working under. I started with a flat box and adjusted one side’s vertexes and kept extruding it until it reached the estimated height of the object in question. Here is my first attempt at building the main body of the car:
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